donkey

Group: Members
Posts: 39
Joined: Nov. 2009 |
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Posted: Dec. 10 2009,02:10 |
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You have a missing water image...chalk another one up to the mapmedia.pk3, which isn't part of the original game. Don't forget the arena file. Main issue for me was vis culling. I was getting some pretty heavy r_speeds. The map is refreshingly under cluttered with details so the tris count shouldn't be so high. Most of the level is being drawn all the time. I did a quick run through with show_tris on and I'm seeing a lot of surfaces being drawn that could have been caulked, but more importantly I'm seeing a lot of the map that shouldn't be visible. Did you use vis -fast, or did you do a full vis? If you compiled a full vis you might want to think about adding some hint portals.
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